DATE: SUNDAY, SEPTEMBER 27, 2026
★ SPECIAL PRINT EDITION ★
SECTION: GAMING
Uncharted 2s Cinematic Brilliance: A Game That's Almost Too Human

Uncharted 2s Cinematic Brilliance: A Game That's Almost Too Human

Sep 27, 2026 - 19:00
Uncharted 2's brilliance isn't just about guns and trains, it's about people
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Key Highlights

  • Take Tenzin, the Tibetan Sherpa who helps Nathan Drake on his journey.
  • The women in Drake's life, including Chloe and Elena.
  • Uncharted 2's technical achievement and cinematic presentation.

Uncharted 2: Among Thieves, the 2009 action-adventure game developed by Naughty Dog, is a masterclass in storytelling, cinematic presentation, and character development. The game's protagonist, Nathan Drake, is a well-liked and relatable hero, and his journey is both thrilling and emotionally resonant.

The game's opening sequence, which features a train crash and a breathtaking sequence of cinematic devices, sets the tone for the rest of the game. The train is a symbol of the game's focus on spectacle and technological achievement. However, it's also a reminder that, at its core, Uncharted 2 is a game about people.

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Take Tenzin, the Tibetan Sherpa who helps Nathan Drake on his journey, is a memorable supporting character. His friendship with Drake is forged in a single level, as they traverse ice caverns and encounter yetis, building trust through cooperation.

The opening section with the train in Uncharted 2
Naughty Dog

The women in Drake's life are also noteworthy. Chloe, played by Claudia Black, is marked by an uncommon depth of motivation. Meanwhile, Elena, played by Emily Rose, is a blonde love interest who is both sceptical and strong.

Uncharted 2's combat is notable for its swagger and roll. With a reticule that seems to swing wide and free over Nathan Drake's shoulder. The game's use of cinematic devices, such as the teetering mountainside vehicle and the unpinned grenade, is both technically impressive and emotionally resonant.

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The game's visuals and sound design are also noteworthy, with a focus on creating a sense of immersion and presence. The result is a game that feels both like a work of art and a thrilling adventure.

Nathan Drake climbing across the side of a train in Uncharted 2: Among Thieves
Naughty Dog

Uncharted 2: Among Thieves is a game that has aged remarkably well. Its focus on storytelling, cinematic presentation, and character development has set a new standard for the industry, and its influence can still be felt today.

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I write about the forces shaping business and the global economy, from startup growth and changing markets to international trade and policy. My work focuses on breaking down complex developments into clear, practical insights and understanding what they could mean for businesses, investors, and the wider economy.

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