DATE: TUESDAY, SEPTEMBER 1, 2026
★ SPECIAL PRINT EDITION ★
SECTION: GAMING

Nvidia DLSS 5: Warhorse Studios Director Daniel Vávra Defends

Nvidia DLSS 5: Warhorse Studios Director Daniel Vávra Defends

Sep 01, 2026 - 21:00
Kingdom Come: Deliverance 2 lead says Nvidia DLSS 5 backlash is "really funny," and that "most talented people I know" use AI
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Key Highlights

  • Kingdom Come: Deliverance 2 director Daniel Vávra is no stranger to controversy, having previously defended Nvidia's controversial DLSS 5 technology – and now, it seems that he's back to do so yet again.
  • In case you missed the Warhorse Studios veteran's previous words on the matter, he stated that tech like DLSS 5 would "replace expensive raytracing" someday and was just suffering an "uncanny beginning." Well, now that Nvidia's AI-powered neural rendering model is back in the limelight, Vávra has more to say – and it's evident he's still very much on the side of the tech rather than against it, as many players appear to be.
  • In fact, the Kingdom Come: Deliverance lead says "some people have literally gone crazy" over DLSS 5 on X , showcasing a comparison of models within his own game before and after the tech has been applied.

Daniel Vávra, director of Kingdom Come: Deliverance 2, is once again defending Nvidia's controversial DLSS 5 technology, a stance that has sparked intense debate among gamers and developers alike.

In a recent series of tweets, Vávra shared a comparison of models within his own game before and after the tech has been applied, showcasing significant improvements in lighting, shadows, skin texture, hair, and details thanks to neural network rendering in DLSS 5.

"on left head messed up,

"On the left is a head messed up, on the right? An improvement, apparently," Vávra tweeted, highlighting the benefits of the technology. "Some people have literally gone crazy over DLSS 5 on X."

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However, not everyone agrees with Vávra's take on the tech. Many gamers and developers have expressed concerns about AI-powered rendering models like DLSS 5, fearing that they will replace human creativity in game development.

In response to these criticisms, Vávra argues that most developers use AI tools, including neural network rendering, for a wide range of tasks beyond just graphics. "A very vocal group of people hates it, and absolutely every developer is terrified that they'll come after them," he writes. "But the reality is, EVERYONE uses it!

Every one! Absolutely every developer across many companies that I've spoken with over the past year uses AI."

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Vávra also claims that most developers are manufacturing their own in-house AI tools for everything from models to art to screenwriting. He believes that talented individuals, who are least afraid of AI, see its huge potential and use it to enhance game development.

"You know who uses it the most? Usually the most talented people I know," Vávra says. "They are the ones who are least afraid and who see its huge potential."

While opinions on AI in game development remain divided, one thing is certain: Daniel Vávra strongly believes in the technology's benefits, including making game development more accessible

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I write about the forces shaping business and the global economy, from startup growth and changing markets to international trade and policy. My work focuses on breaking down complex developments into clear, practical insights and understanding what they could mean for businesses, investors, and the wider economy.

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