DATE: FRIDAY, OCTOBER 2, 2026
★ SPECIAL PRINT EDITION ★
SECTION: WORLD
Australia Finds Significant Gaps in Gaming Platforms Child Safety Measures

Australia Finds Significant Gaps in Gaming Platforms Child Safety Measures

Oct 02, 2026 - 09:02
Australia says platforms like Steam and Roblox have 'significant' child safety gaps
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Key Highlights

  • Australia's online safety regulator finds 'significant gaps' in gaming platforms' child safety measures.
  • Valve and Roblox criticized for their approaches to child safety.
  • Commissioner Inman-Grant calls for improved measures to combat child sexual exploitation and other harms.

Australia's eSafety Commissioner has identified substantial shortcomings in the online safety measures implemented by leading gaming platforms. They revealed that a concerning disconnect between the nation's youth and the safeguards meant to protect them while gaming online.

The regulator's findings have significant implications for the gaming industry, which has seen a surge in online gaming among children and adolescents.

Commissioner Julie Inman, Grant stated. that Australian children have a right to play online without being exposed to predators. Sexual extortionists, violent extremist content or other harmful material.

The report's findings highlight the need for improved measures to combat child sexual exploitation and other harms. The regulator's concerns are echoed by experts, who warn that weak safety on platforms can allow "predatory adults" to make contact with children before grooming them, leading to sexual exploitation or radicalisation.

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Valve's decision not to employ the industry-standard technology for detecting and removing harmful content has sparked concerns about the company's dedication to safeguarding its users, especially children. In contrast, Roblox has bolstered its age gates since December, providing a more strong safeguard for younger users and underscoring the platform's commitment to protecting its younger demographic.

Concentrated teenage girl gaming
Concentrated teenage girl gaming

Industry leaders Mojang Studios and Roblox have joined forces to combat child sexual exploitation and violent extremism online. A move that contrasts with Valve's stance. The joint effort, however, highlights the need for greater collaboration and knowledge-sharing among companies to effectively address online harms.

Commissioner Inman-Grant has urged the industry to step up its efforts. Emphasizing the importance of identifying and mitigating severe threats such as child sexual exploitation. Sexual coercion, and content that promotes or incites violence.

The Australian government has announced plans to review the country's online safety laws and regulations. With a focus on improving child safety measures on gaming platforms. The regulator's report has sparked a national conversation about the need for greater protections for children online.

As the gaming industry continues to grow, it is essential that platforms prioritize child safety and take proactive steps to prevent online harm.

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In 2025, the Australian government will launch a new initiative to educate parents and children about online safety and cyberbullying. The initiative, which will be launched in conjunction with the gaming industry, aims to raise awareness about the risks of online gaming and provide guidance on how to stay safe online.

The move is seen as a significant step towards improving child safety on gaming platforms.

Split image, on the left is a young man wearing glasses and a beanie, on the right is a young woman wearing a black jacket. They are both standing on the street in Sydney, Australia.
Split image, on the left is a young man wearing glasses and a beanie, on the right is a young woman wearing a black jacket. They are both standing on the street in Sydney, Australia.

The regulator's report has highlighted the need for greater transparency and cooperation between platforms and regulators. By working together, the industry can create a safer online environment for children and ensure that they can enjoy gaming without fear of harm.

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I write about the forces shaping business and the global economy, from startup growth and changing markets to international trade and policy. My work focuses on breaking down complex developments into clear, practical insights and understanding what they could mean for businesses, investors, and the wider economy.

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