DATE: SATURDAY, AUGUST 29, 2026
★ SPECIAL PRINT EDITION ★
SECTION: GAMING

Panache Studios' 1666: Amsterdam Game Embroiled in AI Accusations After Désilets' Comments

Panache Studios' 1666: Amsterdam Game Embroiled in AI Accusations After Désilets' Comments

Aug 29, 2026 - 02:27
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After AI backlash, Assassin's Creed creator says 1666: Amsterdam "won't be using any AI anymore" and only used it "in conception and pre-production"
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Key Highlights:
  • Panache Studios' highly anticipated witchy mystery game 1666: Amsterdam has been marred
  • In a recent interview at Gamescom 2026, Désilets confirmed that some AI was used in the game's conception and pre-production process, b
  • Weekly digests, tales from the communities you love, and more

Panache Studios' highly anticipated witchy mystery game 1666: Amsterdam has been marred

In a recent interview at Gamescom 2026, Désilets confirmed that some AI was used in the game's conception and pre-production process, but assured players that it has been removed from the final product. For related coverage, explore our detailed analysis on Technology and Digital Systems.

Désilets Clarifies AI Usage

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1666 Amsterdam feels like the Assassin's Creed game that never was, and fighting witch hunters with my time-traveling familiar left me hungry for more .

Assassin's Creed godfather Patrice Désilets seemed to have conjured perfection with his new studio Panache's witchy mystery game 1666: Amsterdam, but then the AI accusations came and turned out to be true . Flowers wilted, goats passed away in their pens, and worst of all, I think many people revoked their Steam wishlist button.

Backlash Assassins Creed Details and Timeline

Panache has since made a commitment to removing AI from 1666: Amsterdam before making it playable – which it now is, you can pick up 1666: Amsterdam in Early Access – but one rarely recovers from a full burning at the stake. To make the barbecue worse, Désilets' comments at a preview event attended So, at Gamescom 2026 GamesRadar+ requested Désilets for hopefully the last time – can he clarify 1666: Amsterdam's current relationship to generative AI technology?

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"Yes, I was a bit [thrown]" "Yes, we use some AI in the process, mostly at the beginning," he continues, "in conception and pre-production. It's been totally removed, and we won't be using any AI anymore." Before I'd heard anything about Panache's disappointing AI usage, 1666: Amsterdam was the first original IP attached to a big name like Désilets that I was excited about since… maybe 2012, when Lollipop Chainsaw came out.

You see, I appreciate games about beautiful blonde women being agents of the underworld.

So I was looking forward to experiencing 1666: Amsterdam's story of the demon hunter Noa, who uses sorcery to get her way – and her playable cat friend, who's actually a guy from 1999 that got tricked into doing sex magic. It sounds like a darkly feminine, and darkly funny, return to vintage Assassin's Creed, where 300 years of history are separated I still want to play that game, which sounds unique for the AA industry and like a candlelit break from the bikinis-and-tequila state of mind the world will be in with GTA 6 .

It's just that, for me, 1666: Amsterdam will always have the stain of AI on it like cigarette smoke in the ceiling. At the same time, I want to support female character-driven games that do something different than hand me a laser gun or greatsword again , which is also what 1666: Amsterdam accomplishes – and the real way it embodies progress.

I'm torn. What is my moral obligation?

Frequently Asked Questions

Panache Studios' highly anticipated witchy mystery game 1666: Amsterdam has been marred In a recent interview at Gamescom 2026, Désilets confirmed that some AI was used in the game's conception and pre-production process, but assured players that it has been removed from the final product.

Panache Studios' highly anticipated witchy mystery game 1666: Amsterdam has been marred In a recent interview at Gamescom 2026, Désilets confirmed that some AI was used in the game's conception and pre-production process, but assured players that it has been removed from the final product.

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I write about the forces shaping business and the global economy, from startup growth and changing markets to international trade and policy. My work focuses on breaking down complex developments into clear, practical insights and understanding what they could mean for businesses, investors, and the wider economy.

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