The new Warhammer 40K Ork models are good enough to make me want

Aug 22, 2026 - 15:00
Updated: 6 hours ago
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The new Warhammer 40K Ork models are good enough to make me want to declare WAAAGH on all other factions
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Key Highlights:
  • I don't think it's outrageous to say that Warhammer 40K Orks stole the limelight for this new edition of the game. The Space
  • A horde of Warhammer 40K Orks wound up on my doorstep ahead of their early September release, and as the first wave of models
  • Each one offers something specific that'll suit certain playstyles more than others, so it's worth considering your options.

I don't think it's outrageous to say that Warhammer 40K Orks stole the limelight for this new edition of the game. The Space Marines are good-looking, But compared to those greenskins, they shrink into the shadows – and this new range of WAAAGH! warriors continues the trend.

A horde of Warhammer 40K Orks wound up on my doorstep ahead of their early September release, and as the first wave of models for 11th Edition, I was eager to put these ladz through their paces and see what Dakka they could muster. With that in mind, I've built every model I can and pored over the new Codex to give you a full lowdown on what they're like to make, as well as whether you should add them to your army based on hard stats.

Key Analysis and Detailed Timeline

Each one offers something specific that'll suit certain playstyles more than others, so it's worth considering your options. It's been literal decades since the last Nazdreg miniature, and… well, it's not polite to comment on someone's age, but the years haven't been kind to the original.

The bloodthirsty Warboss of the Bad Moon clan deserved a new model, and this fresh take doesn't disappoint.

It towers over most Orks as a walking wall of iron, and it's an ode to all things 'traditional' Ork - we're talking grinning moons, skulls, furs from vanquished monsters, wicked-looking claws, and guns that appear to be multiple weapons strapped together. (You can't beat the classics, after all.) Then there are his abilities.

Once per battle round, Nazdreg can make sure a unit within six inches removes battle-shock and becomes "riled up" (a very handy buff for your greenskins).

Once per phase, he can also move extra if an enemy unit dares to come too close. Basically, Nazdreg is an all-round terror but is especially nasty in close-combat. If that's your style, you'll want to add him to the lineup (or build a horde around him).

Broader Impact and Sector Outlook

Weekly digests, tales from the communities you love, and more Despite this just being a single model, I was taken aback Luckily, these weren't difficult to assemble and slot together nicely with minimal effort. Seeing as we already got a new Ork Warboss in the Armageddon box (which was like Christmas for fans as is), I wasn't chomping at the bit to try the new one.

Funnily enough, though, it's ended up being one of my favorites in the new Warhammer 40K Ork range. As well as being far more customizable than the Armageddon version, this badass is generally more impressive to look at at the head of a horde.

While the named heroes are always going to steal the spotlight, this Warboss is no slouch as a result.

Want an army with your own character leading it? The moster is a great choice.

Although things didn't start well (there are some unnecessarily fiddly bits right off the bat, like a section of the torso that was awkward to fit), I was quickly won over While you've only got a few weapon options, there are plenty of heads so you can give them a distinct personality.

I went with a military hat that makes my Warboss – who I named "The Captain" – look like an '80s prog rocker. Sometimes, life imitates art. I have a suspicion that the Mek is often overlooked I totally forgot he existed until I got to this section of the guide.

Poor lad. That isn't to say he's a bad model, of course; far from it. He's just a little more modest compared to the other newcomers, is all.

If you like to use Speed Freekz units or have an Evil Sunz army like me, you need one of these guys on your lineup. This was incredibly quick and easy to make. Even the most complicated bit, the backpack, goes together very nicely.

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The downside? There's no way to make it your own without breaking out some serious kitbashing skills. Alright, here we go – the real star of the show, and the most visually impressive of the new Ork range.

The Trukk may not be the army's biggest model, but it's one of the most intricate and feels like a diorama in its own right. That made it the most difficult thing here to construct, but also the most satisfying.

Despite how cool it looks, the Trukk is pretty simple in terms of gameplay; it's a straightforward transport that can ferry up to 12 of your Orks around the tabletop.

Well, I say "straightforward." That's an oversimplification. Even though it's a glorified taxi, it can make a right mess thanks to its ranged weaponry (either a Dual Big Shoota or Rocket Launcha turret with a couple of firing modes) and close combat nastiness.

Besides being able to ram into enemies with the spikes on its front, the Trukk also packs either a buzzsaw or claw on a winch it can lower into passing foes.

This was These were often tricky to place, and it wasn't always clear where they should go. Set aside a lot of time for the Trukk; you'll need it. Oh, and a PSA: make sure you paint the Orks and Trukk separately, if you can.

It'll be much easier to add the painted passengers later. These gearheads are some of the coolest in the new Warhammer 40K Ork range, and while you're only getting three per pack, they make quite the impact. Seeing how dynamic and customizable they are really makes me bummed out about how static the current Space Marine Outriders are.

As you'd expect from a unit like this, the Warbikers are all about getting in fast, making a mess, and leaving sharpish. They get a bonus if they charged this turn, and even though their ranged weapons will be a nuisance rather than causing outright panic, their melee weapons are enough to cause serious mischief.

These lads took a lot longer to build than I expected; they're surprisingly complex. While there isn't an overwhelming amount of fiddliness, and they become less complicated once the leader is out of the way, each figure is still divided up into numerous little pieces that take a good swath time to combine.

If I can give any advice, it'd be to make damn sure your pieces are set before moving on to the next stage – I fell foul of this a few times, and chunks began to fall apart while I was assembling them.

Note: You may notice that the Boyz and recently-announced Nobz are missing from this coverage. While I ran out of time to finish the Boyz and will circle back around as soon as I can, it's worth noting that the Nobz weren't included in this drop.

I assume that means they'll arrive later in the year or as part of something else like a Kill Team box set.

For more recommendations, why not check out our guide to the best board games and the best tabletop RPGS ? I've been writing about games in one form or another since 2012, but these days you'll find me managing GamesRadar+'s tabletop gaming and toy coverage (I spend my time here handling everything from board game reviews to the latest Lego news).

I've also been obsessed with Warhammer since the 1990s, and love nothing more than running tabletop RPGs like D&D as a Dungeon Master.

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